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Devlog
21.03 State
March 21, 2026
by
Tori Yukari
Howdy! Today I come with a prototype of crucial mechanic and one brand new track affiliated with this mechanic. I've recently built myself a python tool to visualise json dialogues that I put into my...
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Little update 16.03
March 16, 2026
by
Tori Yukari
Hi there! Little update from me. I was recently experimenting with some tools improving overall work quality and convenience in coding and I've encountered some that drawn my attention. I have not rea...
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Major changes 10.03
March 10, 2026
by
Tori Yukari
Hello! I hope you all have a great day because I have! I haven't done that much for this project during any day since its beginning! Several major (I think) things have appeared: new mechanics: grappl...
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08.03 State
March 08, 2026
by
Tori Yukari
Good day everyone! I come with some minor changes. Recently I've been quite busy but yet managed to experiment with boss object. As you can see one the video the boss: is attempting to dodge player's...
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03.03 State
March 03, 2026
by
Tori Yukari
I've just made second video devlog cause I am so excited about experimenting with godot shaders! As you can see among the changes there are: textured pause menu with shader background (settings are on...
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Initial Video Devlog
March 01, 2026
by
Tori Yukari
Good day! I've just uploaded a quick video showing most of things that are currently implemented into the game prototype. Also OBS somehow records audio from Godot in quite low quality so I set up acc...
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Good day folks!
February 27, 2026
by
Tori Yukari
Welcome everyone! I am Tori, indie game developer until now mostly focused on various game jams and making games for hobby. Finally I wanted to try something bigger something I could be proud of and p...
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